Another fashion post, albeit with a practical slant…
I’m in the Northern hemisphere. The winds are brisk and cold right now. Accordingly, though I love the dress from the last post, I need something a bit warmer to carry me through this hunt.
Enter Ali Couture . Their contribution to the DIMH3 seems just the ticket. Here’s how it looks on me:
A nice knit head to toe to keep me warm. This is Ali Couture’s -AC- Sugar Sweet ensemble. Complete with prim collar and cuffs for extra warmth.
And the even included some lovely boots to keep my tootsies cozy:
So what are ‘prims’, you ask? Essentially, in these days when mesh objects are not yet widespread, prims are the primitive shapes from which every object in SL is built. Initially, all prims were fundamental shapes – such as cubes, spheres, prisms, toruses, cones, pyramids, etc. These basic shapes were quite useful as is, but could be further modified by trimming away portions of them to yield more complex shapes. Somewhere along the line, prims gained the ability to be made from ‘sculpties’ – more complex shapes that could be generated in offline tools, and imported into SL as if they were textures. Today, mesh objects are just starting to be employed.
We’ll doubtless speak again of prims at a later date… yes, I’m quite sure.